A persistent-roster MMORPG whose battles are an auto-battler. Muster your heroes, place them, and watch the round resolve.
One resource, one hand, and a field you have to pay to widen.
A single currency. You draw an income each round, and it is added to whatever you did not spend.
Drawn from your deck. Spend points to bring one onto the field; its price is the price of its rarity.
Two slots to begin, then a ladder of prices. Room is something you earn, not something you start with.
The round plays itself out. What you decided was where everyone stood when it began.
Every character rolls its stats at birth and keeps them. Rarity is the band that roll falls in, and no level moves it.
Characters, items and experience live in the world between battles, not just inside one.
Each is drawn at 57 × 66, and stands on the tile its feet are on.
Blade, plate, and the endurance to carry both.
Bow, leather, and the woods to disappear into.
Destruction and alteration, paid for in cloth.
Restoration and conjuration, standing behind the line.
The dagger, the ambush, and never the second blow.
Forge, enchantment and alchemy rather than the battlefield.
The world between the battles.